The Video Games and Human Values Initiative is an interesting effort to foster a meaningful dialogue on video games' place in our society. They've published an article on the game Assassin's Creed that's worth a look. It's entitled "Game within a game: freedom and control in Assassin's Creed" by Justin Keverne
The Video Games and Human Values Initiative are pleased to publish here our first proceeding. This article is the pilot of what we hope will be a new approach to scholarly publication in the interdisciplinary discourse on video games. Readers are invited and encouraged not only to discuss the article, but also to provide the benefits that traditionally have been in the hands of peer-reviewers--that is, generally, assistance in ensuring that the article makes a genuine contribution to its fields. One very important part of those benefits will be, we hope, the unstinted flow of suggestions of a bibliographic nature--in terms both of specific citations and background readings. Your comments are therefore most welcome, in particular if they take the form of suggestions for improvement.
At regular intervals, the article will be updated here and on the archive at the VGHVI wiki, in response to the discussion here. We believe that this arrangement could well represent a significant step forward in the development of the form of the scholarly article.